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- on mouseDown
- global BFLAKE
- set whichCursor to the number of cast "fist"
- cursor([whichCursor, whichCursor + 1])
- set which to the clickOn - BFLAKE
- if the stillDown then
- repeat while the stillDown
- dragFlake(getAt(flakeList, which))
- end repeat
- else
- toggleCharm(getAt(flakeList, which))
- end if
- set whichCursor to the number of cast "hand"
- cursor([whichCursor, whichCursor + 1])
- end
-